Architect Unleashed Update!
Hello Knights!
We’ve been a little quiet about this update, so we hope this comes as an exciting surprise!
Testers Appreciation!
First and foremost, we’d like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we’re really happy with where we ended up. We hope you are too!
Steward Plushies
Before we get into the full details of this update, we have some exciting news about our Steward plushies!
The store opens today!
https://www.makeship.com/products/steward-ember-knights-1
If you missed reserving your very own plushie, now is your chance!
We received a test plushie before approving production and the quality was even higher than we expected. These little guys turned out amazing!
And now onto the details for Update 2.2 – Architect Unleashed!

Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback.
New Content & Major Adjustments
True Architect Fight
- Activate enough difficulty modifiers to experience the brand new True Architect fight!
Regular Architect Fight
- Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
Boss Rush Tier 10
- With the True Architect fight, we’ve added a 10th tier to the Boss Rush!
Multiplayer Lobbies
- Updated Steam lobbies to show all multiplayer games!
Balancing & Minor Adjustments
Weapons
- Ember Blade
- Updated Lunge to allow players to dash over pits 🔥
- Increased the stun chance from 10% to 25% for Stagger
- Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
- Guardian Bow
- Increased the bonus damage from 10% to 25% for Opportunist
- Rift Hammer
- Increased the max health damage from 10% to 20% for Heavy Blow
- Razor Wind
- Increased the crit chance from 10% to 15% for Sharpened Tipper
- Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
- Reaper’s Toll
- Increased the bonus damage from 10% to 15% for Lacerate
- Void Mantle 🔥
- Updated the chain attack to grant an Orb when hitting an enemy
- Updated the chain attack to have increased attack speed
- Updated Dark Star to now stun enemies when pulling them
- Updated Dark Clone to have a cooldown timer in the HUD
- Passive Orb Generation – increased from one orb every 1s to 1.5s
- Chain Attack Move Speed – increased from 15% to 25%
- Charge Attack Charge Time – reduced from 2s to 1.25s
- Charge Attack Radius – increased from 110 to 125
- Charge Attack Damage Per Orb – increased from 0.33x to 0.4x
- Charge Attack Move Speed – increased from 15% to 40%
- Laser Focus Damage Per Orb – increased from 0.25x to 0.6x
- Laser Focus Range – increased from 200 to 250
- Dark Spell: Dark Star Suction Radius – increased from 85 to 90
- Dark Spell: Dark Star Explosion Radius – increased from 50 to 75
- Dark Spell: Dark Star Explosion Damage – increased from 50 to 60
- Dark Spell: Dark Star Max Health Damage – increased from 10% to 25%
- Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
- Dark Spell: Darkening Damage – increased from 30 to 35 per bolt
- Dark Spell: Darkening Max HP Damage – increased from 10% to 15%
- Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
- Hyper Gloves
- Updated the charge attack to allow players to dash over pits 🔥
General
- Updated the camera panning when spawning rewards in Netherra to make the movement smoother
- Updated the portals in Netherra to ensure drops don’t spawn on or near them 🔥
- Added enemy stats to the Endless Mode confirmation screen 🔥
- Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
- Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
- Various other localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
- Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
- Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
- Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
- Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
- Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
- Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
- Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
- Fixed a bug where Praxis encounters could appear in both Netherras
- Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
- Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
- Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
- Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
- Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
- Fixed a bug that was preventing different boss variants from appearing while looping
- Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
- Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
- Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
- Fixed a few visual issues with text in multiplayer games
- Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
- Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
- Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
- Fixed a bug with Doom Shell where the visual could persist after the relic is removed 🔥
- Fixed a bug with Champion Gar-Ghoul where its drops could be unreachable 🔥
- Fixed a bug where the player’s visual could become shifted upwards if they died while lifted by Praxis
- Fixed a bug with Forlorn where its laser indicator was incorrectly turning on spawn
- Fixed a bug where stat gem icons in the inventory would incorrectly scale in some localizations
- Fixed a bug where the cursor would be in the incorrect location when opening the Daily Dungeon screen
- Fixed a bug where Ember Tree upgrade prices could display as red when the player has enough Ember to purchase them 🔥
- Fixed some issues where boss trophies were being incorrectly awarded when the Trinity difficulty modifier is enabled
- Fixed a bug where Esper’s dialog would be incorrect at the beginning of the game
- Fixed some issues with Hailstone Armor where the snowballs could expire while waiting to be thrown
- Fixed a bug that was preventing some sounds from playing when Esper identifies a relic orb
- Fixed a bug where Daily Dungeon bosses were spawning drops that could not be collected
- Fixed some issues where the Voltage Traps were not behaving properly during the Cleanup Crew miniboss fight
- Fixed a bug where some Ember Tree visuals were playing incorrectly
- Fixed a bug where Evee was not animating properly when identifying a skill
- Fixed some visual issues that could occur when quickly navigating the weapon mod screen
- Fixed some visual issues with the Glacial Bruma boss
- Fixed a bug where skill details in the inventory would not update after swapping skills
- Fixed a bug where some text in the Ember Shrine screen could become yellow
- [Multiplayer] Fixed a bug that was causing the equipped weapon and player colors to be reset for additional players after playing Daily Dungeon 🔥
- [Multiplayer] Fixed a bug that was preventing the first weapon mod in a row to be automatically equipped when unlocked 🔥
- [Multiplayer] Fixed a bug where clients could become desynced with the host if the host interacts with the armor stand in the Refinement Shop
- [Multiplayer] Fixed a bug that was allowing disconnected players to cause a skill tablet to drop even if all players already have that skill 🔥
- [Multiplayer] Fixed a bug where playing solo could cause issues with the HUD transparency in local multiplayer games 🔥
- [Multiplayer] Fixed a bug where the missed state of Scout and Ranger wasn’t properly networked
- [Multiplayer] Fixed a bug in local multiplayer where Player 3’s Knight could walk offscreen during a Praxis encounter in Anville
- [Multiplayer] Fixed a bug where players can confirm other players’ selections in selectors
- [Multiplayer] Fixed a few issues with boss attacks where the attack path would be different for clients
- [Multiplayer] Fixed a bug with Royal Phalanx where his leap attack could get stuck in the air in some cases for clients
- [Multiplayer] Fixed a bug with gaining stats from perfect room relics where a desync could occur if any clients are disconnected 🔥
- [Multiplayer] Fixed a bug that was causing respawn issues for a client if they disconnected while the Mimic King’s Consort pet is alive 🔥
- [Multiplayer] Fixed a bug where button prompts on skill slots in selectors were not shown in some cases
- [Multiplayer] Fixed a bug where clients would not see Yalee Barrage unlocked properly 🔥
- [Multiplayer] Fixed some issues where some relics were being generated incorrectly
- [Multiplayer] Fixed a bug where some players would not appear during the Netherra intro cutscene
- [Multiplayer] Fixed a bug where players would play the incorrect animation when being revived by a Healing Spring
- [Multiplayer] Fixed a bug where Arch Praxis’ health bar would not be displayed properly in some cases
- [WotA] Fixed a bug where the secret door in Inferno Bastille could not be opened during combat
- [WotA] Fixed a bug where the secret door in Akamura could not be opened with Summon Geo during combat
- [WotA] Fixed a bug where the Nexus music would stop playing until the DLC intro cutscene is seen
- [WotA] Fixed a bug with Explosive Jab where the bomb wouldn’t deal damage if a new bomb replaced it
- [WotA] Fixed a bug where Sticky Bomb’s damage was only boosted by Giant Mace when an enemy dies
- [WotA] Fixed a bug with the secret door projectile in Simulan where it could be destroyed by Ronin Reflex 🔥
- [WotA] Fixed a bug with the meteors from Molten Boulder’s ultimate upgrade where they wouldn’t freeze with Brittle Scepter
- [WotA] Fixed a bug with Daily Dungeon where the game over sequence was using the Praxis death sequence rather than the Collector’s
- [WotA] Fixed some syncing issues with the Collector’s SFX
- [WotA] Fixed a bug with Guided Assault where it wasn’t damaging Haunted Effigies if they’re not targeted 🔥
- [WotA] Fixed a bug with the fuses in the Simulan boss room where they could be destroyed in one hit with Serrated and the Chaos modifier active 🔥
- [WotA] Fixed a softlock issue where players could equip Buster Ammo to different weapons in the credits minigame 🔥
- [WotA] Fixed a bug where Upgrade 2 for Summon Geo was dealing incorrect damage when combined with the generic damage upgrade
- [WotA] Fixed a bug where the player’s weapon skin would not properly display after their weapon is rerolled by Bane of Expertise
- [WotA] Fixed a bug where the Ember Buster’s Gatling mod was categorized incorrectly
- [WotA] [Multiplayer] Fixed a bug with Hailstone Armor’s Ultimate Upgrade that could cause client’s armor to desync when equipped with Midas Mail 🔥
- [WotA] [Multiplayer] Fixed a bug where Sticky Bombs would not properly explode in some cases
- [WotA] [Multiplayer] Fixed some issues with the Ultimate Upgrade for Will of the Architect where the buff was not behaving properly for clients
- [WotA] [Multiplayer] Fixed a bug where the charge animation for Will of the Architect was not properly playing
- [WotA] [Multiplayer] Fixed a bug that caused the buff granted by Upgrade 2 of Stormpike to become desynced when the skill is removed
- [WotA] [Multiplayer] Fixed a bug where Upgrade 2 for Summon Geo was displaying additional damage numbers for clients
That’s it for now. Enjoy!
-Doom Turtle

Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update